Give Her Wings, and She Will Fly -
Her skirt is attached to her via magic. That’s how Tinkerbelle really is, so it might be fine, but I think I want to attach it to her with something non-magic. First, though, time to re-build her fishnet body stocking.
The set is a giant icosphere extruded, twisted, extruded again, some faces deleted, and a nice jewelline material applied. I am trying to experiment with backgrounds that are simple, geometric, and provide interesting patterns when viewed with the very soft focus of a shallow depth of field.
Screen space reflections are pretty funny. I should probably turn them off.
Transparency in the Drawn World
It also is less manageable, since the wings are now a bunch of unconnected faces. Expanding/contracting selection doesn’t work, and I have to manage it with a bunch of vertex groups for selection.
The top two renders are Eevee, the bottom two are Workbench.
The Old Umbrella Girls Set
Here, I picked a nice new aqua-marine world colour, with a blue and green motif.
It required changing the lighting setup, because her skin was a sort of sick pale green. Shining some extra-reddish lamps on her helped even that out.
Sunset Umbrella Girls Set
The Drawn Girl
I am hoping to make an animation with this shader, so I need to experiment with it.
In this case, I decided I don’t like the shadows of the set dropped on her. They are too geometric. I may just remove the roof/ceiling entirely.