If you don’t know what they are, look into them. Shape keys driven by bone rotations.
I am somewhat sad. I had to UV unwrap her a few times after this render, and that
skin spot pattern is no more. I was a fan of it.
Constellations of Verachantesse; evaporated into the pillars of birth.
What are you gonna do?
At the moment of this render, there are still no shape keys involved. It’s just
Take a look at those elbows. They are looking a bit more natural. Knees, shoulders?
Still kinda wack. I can work around it with some odd armature positions…
…but now… take a look at these two standing/walking renders. Amazing, yes?
And perfect elbows. No odd armature positions. No tricksy angles.
Just perfect little elbows.
But that’s not all.
Knees! Oh yes. Knees.
Oh, now that looks nice.
Shoulders still raised up, because that’s the only shoulder pose she knows how
to make. We still love her.
Verachantesse Learns New Poses
Now she can relax her shoulders. And bend her elbows. And knees. And hips.
And she looks pretty good doing it.
I’m not sure why I grabbed two renders that looked about the same. But now that
I’ve got them, I can’t decide which to delete. So I guess you get both.
I’ll flip this one around so you feel like you’re getting some variety.
Here she looks particularly mischeivous.
She Found that Chair Again
When she found out what a ‘clavicle’ was, she got super-excited and now she
flexes all her muscles just right to show off her clavicles.
This is the sort of thing she gets excited about.
Climbing Up on the Chair…
First, she put one leg up on it…
Then she started acting silly to distract our attention…
No, we do not yet notice that both legs are up on the chair…
Still acting silly…
This effect is achieved 100% with Rigify armature. There are no shape keys
for her face.
Have I mentioned yet how amazing Rigify is?
Back to her normal self. Hey, Verachantesse, get off the chair. It’s not the most