Images and Words -
Whatever she had that caused her to retain all that water has passed, and now she’s back to her normal size.
Too bad. She was kinda cute with those extra few pounds.
Back, butt, nose, knees… did I already say knees? Hair, jewelry, toenails…
I’m actually not sure any vertexes or vertex colours remained untouched.
Redid some lighting. Re-parented some things to some other things.
Reworked her chair. Unwrapped its UVs again.
And this is the result.
This one to the left I’m not sure is actually anatomically possible, but it looks alright, so I kept it.
Workspace - For Those Who Like Workspace
Because who wouldn’t want to see how the girl is made?
Also, gives you an idea my annoying levels of obsession over perfection. I have to get the pose to look right from every angle before I can render the composition angle.
And no, those are not the only three angles I checked before grabbing a render.
So then, of course, I take screenshots of all those other angles, too, even though their only purpose in life was to be sure she didn’t look wonky in another angle. They aren’t strong compositions or anything.
I have a lot of renders.
More Words - For Those Who Like Words
I mentioned this in a previous post.
For example, I might notice her shoulder is whack, so I’ll go tweaking the bones while still looking at the “final render” workspace, so I can see the tweaks real-time and in the pose I’m looking for.